Tuned the Arboruht balance to make him both more challenging, fun and to give out better feedback while battling. We’ve added a new tier of endgame armor and weapons that will give players something new to work towards obtaining in the end game. We completely re-worked the quest line and tutorials for the fractured plains to be easier to understand for people just getting into the game and to be a bit less grindy. ![]() ![]() We’ve added 23 new sidequests including quests in each biome to make leveling up more fun and diverse. We’ve built out a new system for in-game alerts so we’ll now be able to communicate better to players with important, time sensitive updates. We know it’s frustrating when a server restarts while you’re in-game because you didn’t get the notification on Twitter or our Discord about it happening (all the sudden, your hands just freeze in an awkward position because the server is offline). Minor Content Update Coming This Month - In Game Alerts This week, we hired an additional support agent to help get that response time lower. In just the first couple days, we received over 3,000 support tickets and we were also working around the clock to help everyone as quickly as possible. We’re now seeing the vast majority of people getting in the game when they want to play and having a smooth experience.īy the way, if you had submitted a support ticket, we just want to thank you for your patience as we tried to work through those as fast as possible, but couldn’t often respond as quickly as we would have liked. Though there’s still some things we’re working on, the most glaring voice chat and login issues have been resolved. We will, however, strive to confirm all of the features that will eventually be in Zenith, just understand that we can’t always commit to an exact timeline.Īnyway, it’s been one crazy and exciting adventure already launching Zenith and we’re excited to show you just a little of what we’ve been working on now: Understand that we just want to be careful about creating expectations that may change. At the same time, our biggest strength is our ability to change directions quickly based on community feedback, so we will not project our complete long term roadmap as it’s constantly changing and shifting. Transparency and Doing Right By The Player is a core tenet of Ramen VR’s DNA and we’ll always do our best to share everything we’re working on. We know we have a long way to go (at least until we reach where WE want Zenith to be), but we’re just getting started and this journey of building Zenith is going to be so much better with all of you a part of it! We are absolutely blown away by how much love and support you’ve already shown and it has encouraged and motivated us to want to work even harder to make Zenith not only our dream game, but yours also. But lack of content and the existing bugs are currently holding it back from being a must-own VR title.We cannot thank you enough for believing in what we’re building with Zenith. Features like climbing and gliding make for a uniquely VR experience. ![]() But the combat, group activities, and box prices all are on target. The game can be a grind, especially when soloing. It is an excellent VR experience that shows what the future of a fully realized VR MMORPG could look like, and Zenith could be that MMORPG with time. Zenith: The Last City, by RamenVR, has been a hard game to rate. Every area of Zenith has been designed for immersion, from expansive white-cap mountain peaks to tranquil oceanside settlements.As you battle legendary world enemies, explore thrilling dungeons, and join parties and guilds to do so,.Stagger your opponent, parry the cold steel of their blades, time your strikes for maximum effectiveness, and unleash devastating combinations. ![]() Make agreements with any guilds or parties you come across to participate in epic raids and global events as you explore the massively multiplayer online universe.
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